【Qoo@IGS2016】《Liyla and The Shadows of War》Developer Interview
《Liyla and The Shadows of War》Developer Interview
《Liyla and The Shadows of War》Developer Interview
《Liyla and The Shadows of War》開發者 Rasheed Abueideh 的訪問
2010的《Limbo》告訴大家即使只用黑白風格也可以有不下於現時高質畫面的表現。而現在這隻《Liyla and The Shadows of War》雖然感覺跟《Limbo》相似,但我很肯定當中的驚人內容一定不會令你失望。
It is such a short game that you could finish it within 15 minutes. But lives, thousands were taken a day, not everyone had a chance to grasp their last 15 minutes. When you have gone through the whole game, read through all the messages the game tell you, take a look on the place you stay, look how colourful it is now.