Reverse Collapse: Code Name Bakery is Releasing a Timed Demo on June 19

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Shanghai Sunborn Network announced that the adventure strategy RPG Reverse Collapse: Code Name Bakery, will be joining the Steam Next Fest showcase starting on June 19, and as part of that showcase is releasing a demo for the game.

The demo includes all 7 campaigns from the game’s first chapter previewed in the closed beta test and also includes the first 4 campaigns from the game’s 2nd chapter. This demo will also have the game’s special campaign from the G-Fusion Game Fest, and the game will have Casual, Standard, and Challenge difficulties for the player to test their mettle on.

The demo will be open from June 18 to June 26, and players that have tried out the game can send their feedback to the game’s discord server.

Reverse Collapse: Code Name Bakery World View

Reverse Collapse: Code Name Bakery is a strategy RPG and a remake of Codename: Bakery Girl originally released in 2013 by Sunborn then named MICA Team.

The game takes place in an alternate universe where World War three has already happened. In 2092 the First Antarctic War begins, dubbed by many as the second cold war.

The game follows a young girl called Jefuty, an incredibly powerful girl with white hair that can seemingly move at superhuman speeds and hearing. During the war captain, Carl Mintfield of the URNC gets ambushed and is struck in the head after being blown away by a rocket. When he comes to he is saved by Jefuty, but loses his memory and forgets his original mission. The pair team up as they move, avoiding and fighting enemy troops.

While it precedes Girls’ Frontline in terms of its release date, the game is the sequel to Girls’ Frontline, and several of its story elements serve as the foundation for GFL.

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Reverse Collapse: Code Name Bakery Gameplay

As a remake of the original title, Reverse Collapse is also a turn-based tactical RPG played on a square grid.

You will maneuver your forces across the battlefield, expending their action points to move, gather supplies, craft traps, and turrets, and attack enemies. The game has a heavy emphasis on field mechanics and terrain warfare, as you can take advantage of cover to confuse your enemies, picking them off or waiting until they wear themselves thin before you strike.

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The game features updated visuals and effects, while also having a new backtrack system to let story events diverge, and greatly expanding on the number of levels, as opposed to the original’s 12 stages.

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